![图片[1]-Supraland: Six Inches Under – v1.0.5332-HohohoGames](https://static.hohohogames.com/game-images/c/2025/06-03/64/2149299073147669.jpg)
Original Size: 4.5 GB
Repack Size: 2.6 GB
Languages: RUS/ENG/MULTI15
Companies: Supra Games
![图片[2]-Supraland: Six Inches Under – v1.0.5332-HohohoGames](https://static.hohohogames.com/game-images/c/2025/06-03/75/2150735598550035.jpg)
![图片[3]-Supraland: Six Inches Under – v1.0.5332-HohohoGames](https://static.hohohogames.com/game-images/c/2025/06-03/7f/2150735622386839.jpg)
![图片[4]-Supraland: Six Inches Under – v1.0.5332-HohohoGames](https://static.hohohogames.com/game-images/c/2025/06-03/33/2150735642450736.jpg)
![图片[5]-Supraland: Six Inches Under – v1.0.5332-HohohoGames](https://static.hohohogames.com/game-images/c/2025/06-03/9b/2150735659520772.jpg)
![图片[6]-Supraland: Six Inches Under – v1.0.5332-HohohoGames](https://static.hohohogames.com/game-images/c/2025/06-03/ae/2150735680726688.jpg)
![图片[7]-Supraland: Six Inches Under – v1.0.5332-HohohoGames](https://static.hohohogames.com/game-images/c/2025/06-03/fd/2150735701227436.jpg)
- Supraland Six Inches Under is a First-Person-Metroidvania. That means, you’re in a gated world and the more abilities you gather, the more parts of the world you can access.
- The story behind the game:
- “Six Inches Under” was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it’s our preparation for the sequel to Supraland.
- While David Münnich made the first Supraland game pretty much alone, he had a smaller role in this one. The core team for this one had 6 people.
- Pretty much everyone on team built 1 or 2 regions of the game world and in that sense it is very experimental.
- It was supposed to be a little DLC for Supraland , but it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 27 months to make this (Supraland 1 was in development for 16 months).
- It can be considered “Supraland 1.5” because there are still a lot things from the first game, but at the same time it’s a new world with a bunch of new mechanics.
- Combat:
- If you’re a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will surely learn some more lessons from this one for the next game.
- The enemies are now much more separated from puzzles and won’t get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!
- Game Features
- The gameplay consists of roughly 55% exploration, 40% solving puzzles and 5% combat.
- The adventure will take between 8-20 hours.
- Has absolutely zero skilltrees
- Hundreds of gags
- 2 funny gags
- Half of the player abilities are the same, the other half is new
- The puzzles are simpler in the main path; hard puzzles are mostly optional
- There is less combat and all enemy types are new
- Much more optional content, a lot of it only accessible after the credits
- Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music
- The credits roll a few hours earlier than in the first game but there is much more significant
- Based on Supraland.Six.Inches.Under-CODEX ISO release: codex-supraland.six.inches.under.iso (4,707,876,864 bytes)
- Supraland.Six.Inches.Under.Crackfix-CODEX (75 MB) applied over
- 100% Lossless & MD5 Perfect: all files are identical to originals after installation
- NOTHING ripped, NOTHING re-encoded
- Significantly smaller archive size (compressed from cumulative 4.5 to 2.6 GB)
- Installation takes 2-3 minutes (depending on your system)
- After-install integrity check so you could make sure that everything installed properly
- HDD space after installation: 4.6 GB
- Language can be changed in game settings
- Use “Supraland – Six Inches Under DX11” to run the game on Windows 7/8.1
- Repack uses XTool library by Razor12911
- At least 2 GB of free RAM (inc. virtual) required for installing this repack
Download Mirrors
It is recommended to always use Magnet for downloads, and we suggest the following open-source clients: Gopeed
discussion && update
https://cs.rin.ru/forum/viewtopic.php?f=10&t=115264
Website links
- Always recommend using magnet links to download games for faster and more stable speeds. Recommend pure, open-source, ad-free download software (such as Gopeed or BitComet).
- Before running the game, evaluate the game’s system hardware requirements. If your computer only has 2G of RAM, you basically cannot expect to run large next-gen games smoothly.
- Extracting high-compression packages consumes a lot of memory. You must enable virtual memory and manually set it to 1 to 1.5 times the physical memory.
- Example: If the computer has 8G RAM, suggest increasing to 12GB – 16GB; if 16G RAM, set to 24GB (both initial and maximum values fill in 24576 MB).
- When extracting the game, the hard drive needs 2-3 times the free space of the game installation package. For example, if the package is 10G, the target drive needs at least 20-30G of free space.
- The hard disk partition format must be NTFS. The outdated FAT32 format cannot write single files larger than 4GB, which will cause the extraction to freeze.
- During game installation, temporarily disable Windows Defender or third-party antivirus software, or add the “game download directory” and “target installation directory” to the antivirus exclusion list.
- If the computer has less than 4G RAM, or high-end computers frequently report extraction errors, be sure to check “Limit installer to 2 GB of RAM usage” on the first interface during installation. This slightly limits extraction speed but greatly improves stability and solves 90% of memory overflow errors.
- When running setup.exe, always right-click the icon and select “Run as administrator” to ensure the installer has full system read/write permissions.
- The absolute path of the game installation cannot contain any Chinese characters, special symbols, or extra spaces.
- Correct example: “D:\Games\Steam”
- Wrong example: “D:\游戏\赛博朋克 2077”
- During the extraction process, the CPU and memory are pushed to the limit. At this time, strictly prohibit playing other large games, background rendering, or opening many browser tabs, otherwise it can easily cause resource contention leading to instant errors (such as Unarc.dll) or even a blue screen.
- At the checkbox interface at the end of installation, be sure to check the installation of DirectX and Visual C++ Redistributable (runtime library suite). Many players successfully extract but cannot open the game (popping up 0xc000007b or missing various .dll files) because of missing these basic runtimes.
- If the installation completes smoothly but double-clicking the game icon has no response, 99% of the time it is because Windows Defender silently quarantined or deleted the “crack patch” (such as steam_api64.dll) in the game directory right after extraction. Go to the “Protection history” in Windows Security and select “Restore and allow” for that file.
- After encountering an Unarc.dll error, never download this DLL file alone from the internet and place it in the system drive. The game compression mechanism uses highly customized dedicated libraries; generic DLLs downloaded online are useless and can easily infect the system.
- If you have strictly followed all the above configurations and requirements and still stubbornly get an Unarc.dll error during installation, you basically can only consider reinstalling a pure version of the system.
- If it still does not work, then consider installing on another machine.
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